B4+Texture+Daul

=**Texture Photograph**=

=**//Final//**=

[[image:Texture_FINAL.jpg width="677" height="449"]]

 * ====**Linear Dodge** which brightens the whole photograph layer====
 * ====**Sharpen** entire Photograph layer====
 * ====**Soften** parts of gate so it blended more with rest of picture====
 * ====**Copied** web it onto different parts of the gate====
 * ====**Dodge** corners of gate====
 * ====**Rotate** web to fit gate====
 * ====**Burn** on background trees====
 * ====**Brighten** layer of web over main leaf====
 * ====**Hue and Saturation** of the gate so the red rust on it was more noticeable, and on the brown leaves so they were more orangery colored====
 * ====**Erased** the background of the graveyard so that the leaves in the background would show instead, and erased the web a little bit so it wouldn't be as noticeable====

=**//Compositional Techniques://**=

* Framing(actual frame captures your attention the most(rust on gate))
==Texture that takes place in the photo is the rough textures that take place between the leaves and the gate. To create this texture I used the hue and saturation to make the red rust on the gate more noticeable, and the Linear Dodge layer to make the picture brighter.==

===What I would change in the photo is taking more time to erase the graveyard background so that parts of the gates aren't as faded. I also would have spent more time blurring the edges between the gate and grass so they look more more like one whole picture instead of two.===

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